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Old Jul 06, 2007, 08:50 PM // 20:50   #441
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Quote:
Originally Posted by TurinPT
make sure you are using DirectX 9.

does anyone notice a sligh decrease on FPS when running mods or is it just me?
Was hoping that that was the problem, but reinstalled DirectX 9.0c from Microsoft, but still no succes.
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Old Jul 06, 2007, 09:00 PM // 21:00   #442
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Quote:
Originally Posted by zwei2stein
Made mod that helps with cartography titles.

Examples of stuff found on my 100% maps:

---

link soon to appear in comunity works section or something.
Right, now we need to make only the spots go red that are relevant for cartographing (so you'll know exactly where to go), and it 100% for me. Good job

BTW, should it be possible to alltogether remove the clouds covering the M-map... (not the shroud, the ones that are moving). Makes things much easier.

Last edited by Arduin; Jul 06, 2007 at 09:03 PM // 21:03..
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Old Jul 06, 2007, 09:06 PM // 21:06   #443
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any1 modded ur beetle racers yet?


ohh!!!1 Furnace Stoker =o
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Old Jul 06, 2007, 09:38 PM // 21:38   #444
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I updated my guide on Page 21.
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Old Jul 06, 2007, 11:57 PM // 23:57   #445
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Quote:
Originally Posted by Bowman Artemis
Beta 2 of my interface mod is out, find it at the usual spot here.

Fixed some alpha issues.
Added HP markers at 50% and 80%.

I'm working on the Hero Control Panel as my next change.
Bandwidth exceeded . I wanted to download it, but when I came back to the page later that error hit me. Think you could upload it somewhere else as a temporary solution? Thanks.
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Old Jul 07, 2007, 12:32 AM // 00:32   #446
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Looks kinda good imo.

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Old Jul 07, 2007, 02:41 AM // 02:41   #447
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Quote:
Originally Posted by Despondency
Bandwidth exceeded . I wanted to download it, but when I came back to the page later that error hit me. Think you could upload it somewhere else as a temporary solution? Thanks.
Updated my web hosting to an Extreme package. It's back up and running, I wasn't expecting to get so much attention.
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Old Jul 07, 2007, 03:02 AM // 03:02   #448
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Bored, and i suck at designing .. but I am getting the entire base of the anet UI and recording what each texture checksums are.

0x0C1F3580 - Guild cape in guild menu
0x1E412F1C - Scroll bar button
0x6F811E8F - Blue Drop down districts etc
0x19A188C9 - Menu Button
0x25DC3519 - Weapon Select buttons
0x52BE3E4b - FPS Ping icons
0x1CE1DE6D - tooltip and highlighted object background
0xD5B137F3 - Search Guild Hall Buttons
0xEE86F1DF - All blue buttons press down
0x4A63BE04 - other blue buttons kick add etc
0xDD995623 - Leave transparent - goes over top of the health exp mana bars but you can change the far left and right
0xA8456DB9 - active tab in guild menu
0x9F932B27 - non-active tab in guild menu
0xBDE05D78 - Leave guild button next to name in guild roster
0xBD93CEAB - Color of Health Bar when full and decrease

Part of Menu

0xD84CFDA9 - All Menu base except Menu button menu...
0xDE624C8E - Background within the menu 0xD84CFDA9
0x36C424D1 - If this is transparent you can change the guild cape in the guild menu
---

Update: i broke my UI ill add others later

Last edited by Lucifer PVP; Jul 07, 2007 at 04:12 AM // 04:12..
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Old Jul 07, 2007, 04:08 AM // 04:08   #449
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Quote:
Originally Posted by Bowman Artemis
Beta 2 of my interface mod is out, find it at the usual spot here.

Fixed some alpha issues.
Added HP markers at 50% and 80%.

I'm working on the Hero Control Panel as my next change.
Extremely good mod. Only problem I have is that its almost impossible to tell the color of the health bar once it passes the 50% mark (so you can't tell if the player is bleeding/poisoned). A bit too dark imo.
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Old Jul 07, 2007, 04:17 AM // 04:17   #450
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This seems promising. I don't really see any point in modding any of my weapons/shields since no one else can see the work I've done. However, a tweaking of my UI or w/e seems like an interesting idea...I'll wait until we hear from ANet.
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Old Jul 07, 2007, 05:08 AM // 05:08   #451
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Quote:
Originally Posted by v for Valkier
Extremely good mod. Only problem I have is that its almost impossible to tell the color of the health bar once it passes the 50% mark (so you can't tell if the player is bleeding/poisoned). A bit too dark imo.
I'm going to change that in Beta 3. You're one of quite a few people saying that.
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Old Jul 07, 2007, 05:54 AM // 05:54   #452
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Gaile was kind enough to answer this one about modding tonight...should clear up some confusion

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Old Jul 07, 2007, 08:02 PM // 20:02   #453
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Quote:
Originally Posted by Arduinna
Right, now we need to make only the spots go red that are relevant for cartographing (so you'll know exactly where to go), and it 100% for me. Good job

BTW, should it be possible to alltogether remove the clouds covering the M-map... (not the shroud, the ones that are moving). Makes things much easier.
Yes, you can remove clouds, mod is somewhere out there ... shame noone started building mod libary yet.

only red spots relevant to cartographing - its is possible, but it would require trememdous work - it woud require submision of alpha textures for fog from couple (~10 ) of 100% cartographers, compiling it (because one person might miss some spots even with 100% map.)

Anyway, since thread got lost (?) in comunity works forums, here it is in it full beauty:

http://wiki.guildwars.com/wiki/User:...artography_Mod
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Old Jul 07, 2007, 11:37 PM // 23:37   #454
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Hello everyone...i'm having a trouble in modding gw with TexMod.When i go on Logging Mode and then click Run,i click several times on the "+" key on the numpad,but nothing happens...I tried many times and nothing changed.Is there anything i can do?

ty in advance
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Old Jul 08, 2007, 12:39 AM // 00:39   #455
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Quote:
Originally Posted by Surgical Strike
Hello everyone...i'm having a trouble in modding gw with TexMod.When i go on Logging Mode and then click Run,i click several times on the "+" key on the numpad,but nothing happens...I tried many times and nothing changed.Is there anything i can do?

ty in advance
It has the be the +/- on the numpad, not the ones at the end of the row of numbers on the normal keyboard. Its the place where the number keys are in a square, not a row.
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Old Jul 08, 2007, 01:14 AM // 01:14   #456
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Quote:
Originally Posted by omens
It has the be the +/- on the numpad, not the ones at the end of the row of numbers on the normal keyboard. Its the place where the number keys are in a square, not a row.
Now,thats the place where i click the keys...don't know...maybe i got a bug or something?
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Old Jul 08, 2007, 10:47 AM // 10:47   #457
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Beta 3 of my mod is out, featuring brighter health bars to assist in telling when a condition/hex is on an ally when they're under 50% health.

The skill bar in explorable areas is now in the "Dark Glass" style and there is a spirit range on the minimap.

I have started creating a custom hero control panel, but it's quite difficult to get everything lined up properly.

Anyway, you can find it for download at the usual place (http://dfcowell.com/games/?q=node/5)

-Dan.
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Old Jul 08, 2007, 11:23 AM // 11:23   #458
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I need ask this again
I download that and save it to Guild Wars folder. What do I need to do then? I open GW and nothing has changed
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Old Jul 08, 2007, 11:32 AM // 11:32   #459
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So is modding 100% safe now? I've been browsing through all the links and this thread to see.

I don't wanna end up getting banned.
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Old Jul 08, 2007, 11:35 AM // 11:35   #460
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Quote:
Originally Posted by AscalonWarrior
I need ask this again
I download that and save it to Guild Wars folder. What do I need to do then? I open GW and nothing has changed
Follow the steps on the wiki page linked to earlier. It's pretty simple. Here's the link again in case you missed it.

http://wiki.guildwars.com/wiki/Guide...-game_graphics

Right down the bottom.

You'll need the TexMod program.
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